
STOREHOUSE
Categories
Interactive Theater
Client
Sage & Jester
Project
STOREHOUSE
Services
Co-writing & interaction design
Year
2025
An archive built to hold everything humanity has ever shared online is on the verge of collapse. Its founders promised that enough information would reveal a single truth. Forty-two years later, that promise has failed. STOREHOUSE brings its audience inside the experiment, just as its future becomes uncertain.
An archive built to hold everything humanity has ever shared online is on the verge of collapse. Its founders promised that enough information would reveal a single truth. Forty-two years later, that promise has failed. STOREHOUSE brings its audience inside the experiment, just as its future becomes uncertain.


Appointed as Trustees, participants move through a world of conflicting beliefs and unreliable accounts. The people who preserve the archive disagree about how to save it. Every encounter asks the audience to weigh the evidence, question the system, and decide where to place their trust.
Appointed as Trustees, participants move through a world of conflicting beliefs and unreliable accounts. The people who preserve the archive disagree about how to save it. Every encounter asks the audience to weigh the evidence, question the system, and decide where to place their trust.

Staged across 9,000 square metres in Deptford, London, the immersive production turns the struggle over information into a physical journey. Created by Sage & Jester, with co-writing and interaction design contributions from Caro Murphy, STOREHOUSE places the audience inside the question of who gets to define the truth.
Staged across 9,000 square metres in Deptford, London, the immersive production turns the struggle over information into a physical journey. Created by Sage & Jester, with co-writing and interaction design contributions from Caro Murphy, STOREHOUSE places the audience inside the question of who gets to define the truth.


